Create an Open Dialogue: Build the Game Community and Dialogue with Comments

Reading through RedQuests’ blogs chronologically, a reader may realize many posts on his blog were inspired by comments he left on/about others’ blogs, or replies to comments on his own blog. Same holds true for others.

This ties into the concept of levels of game discussion. What I talk about on my blog won’t always be the most interesting to players farther down the path, but through commenting and writing people come together to criticize, learn, and improve each other.

In the process of writing this blog, I’ve learned some things. I’ve made silly posts and gotten things wrong. While reading others’ blogs too, I’ve learned a lot. And by taking action in real life, as any RedQuest reader worth his salt ought to do, and putting oneself out there with the aim of carnal mutual symphony, I am still learning many things [linktofutureRigapost], and relearning many things—because imbibing too much pickup, seduction, redpill, and player blog content, even quality content, can hold you back if you lack the experience and the active practice of it in real life. That’s a post worth making too, about taking action, or moving yourself to a better position to take action (traveling, moving to a city) from while taking action, and how it’s more valuable than optimizing to try and know everything there is to know before making a move.

That’s part of what makes RedQuest, Nash, Krauser, Tom Torerro, Thomas Crowne, and many others so compelling—not only is sex inherently interesting, but they’re relating real lived experiences.

It can be intoxicating. A blog reader might pleasantly wile away their hours on YouTube or video games or TV shows, none of which will matter to their brain even the next week from now, and then read these experiences from guys in this space, and jerk off the corner of their brain that wants sex by telling it the mental masturbation is “research.” I’m guilty of this in the past and present.

I don’t want to be in the cohort of guys whose greatest achievement is rewatching a show X number of times or beating Y video game on Z difficulty setting (these were actual accomplishments a friend of mine cited as among the greatest attributes he brings to the table for dating/life). I presently work to change that, following the example of other pickup/game guys out there, and finding out what parts I like and don’t like from their models. But first I have to learn the models. (Another future post thread will be a list of the books RedQuest has recommended me, both as a reader of his blog and personally, plus a few others I’ve heard good things about, which I’ll use to track my progress through reading all of the books found there—a better accomplishment than watching every video that comes out from Kill Your Inner Loser or Karisma King (as useful as the stuff they’re putting out is, action and basic understanding of the game through experience is better).)

Every game model was built in a context. That context changes how you can expect to use the tool in other environments—some tools are more flexible, some can be bent, and some have to be broken and used piecemeal like Frankenstein’s monster’s favorite stuffed animal. This is a topic worthy of its own future post [linktofuturepostabouttheprocessoflearning&transcendinggamemodels], now that I’m giving my brain the space to think about such things. I’ll clean and shorten this post up over time as I make those new posts.

To return the main point of this post: do things by honing your ideas against others’ with different kinds of experiences. Don’t focus too much on being wrong or right, so much as finding the truth of the matter. Write your player blog. Write comments on others’. Build a community of guys who test each other’s mettle. Let iron sharpen iron, to put a biblical spin on the phrase. Put your comments on Substack and WordPress, where they’re unlikely to be deleted and likely to be learned from.

Author: NightRoller

Learning, growing game practitioner. Find me at https://nightrollergame.wordpress.com/

3 thoughts on “Create an Open Dialogue: Build the Game Community and Dialogue with Comments”

  1. “Build a community of guys who test each other’s mettle”

    That is the goal, and I don’t think Twitter or Reddit accomplishes it. Those sites belong too much to someone else.

    I think we don’t see more game blogs and commenters on the game blogs that exist in part because I don’t think most guys care about getting laid, https://theredquest.wordpress.com/2021/06/30/most-guys-dont-care-much-about-getting-laid-i-hypothesize/

    It’s bad enough that a mainstream movie is making jokes about how no one fucks any more, https://www.youtube.com/watch?v=8AmoOYn5vWg, cause guys are too busy on their phones.

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